Skip to content
Honest Brief

The Iconic Game Turns 20 – The Plastic Guitar That Connected the Gap Between Music Generations

It has been two decades since the legendary game debuted across the Atlantic, providing players everywhere the tools to feel like rock legends. Figuratively speaking, but try convincing anyone who has mastered the epic four-minute instrumental break in front of a packed crowd of friends.

Created by the developers, Guitar Hero provided users with a plastic guitar peripheral to match on-screen cues scrolling down the screen in time with a song. Every sequence corresponded to specific notes, creating the sensation of an authentic performance.

The studio had already experimented in the music genre prior to teaming up with the publisher, which was purchased by Activision in 2006. Together, they established the groundwork for a surprising billion-dollar franchise which made a significant influence for many musicians featured, introducing decades-old groups to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the early financial challenges in securing the songs – even though the first two games mostly used cover versions.

“We rerecorded all the music because the cost prohibitive,” he says. “Despite having the publishing rights by themselves, it was nearly impossible. We failed to secure bands like legendary groups – RedOctane had virtually no money, and our team was pretty convinced the project would flop. But once the game took off, and record sales airtime increased, everyone wanted to be in.”

He continues: “Among the amazing things was the number of mothers and fathers got in touch and thanked us for introducing their children to the music they loved. It evolved into an intergenerational phenomenon.”

Classic Rock Gains a New Audience

Irish blues-rock band one featured act included Never Too Late on the 2008 game the popular installment. Guitarist the artist remembers the way the game brought older hits to the forefront: “The game offered a bigger, younger audience. Generally such music was seen as outdated material, however when it was included in the game young people were finding it, abruptly it became trendy. This validated the genre, and got rid of the outdated label. It provided all our music renewed popularity.”

In 2008, the Answer’s first record was still not available stateside, so Guitar Hero served as a primary platform of discovery for the band during their US tour opening for the rock giants. “The roadies were playing Never Too Late during travel, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles and Lasting Impact

Rock’s heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in dedicated game editions centered around their music collections and related stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, reportedly to have made the group more money compared to their studio albums. It moved well over half a million units upon release, while demand for their songs saw an increase of up to 40% during an era as the industry was already collapsing.

The series still motivates quick-handed dedication among its fans. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s the challenging track – a notoriously difficult anthem made popular by the game – using a fan-made version, a freeware game with similar mechanics but an array of personalization features. The song is challenging even in the hardest setting, not to mention played at double speed and without missing every one of the thousands of cues. The streamer claimed it took nine months to accomplish.

“The game offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you should use a real gun and enlist,” notes musician the artist.

The band previously wrapped up a profitable run when their hit appeared on Guitar Hero III, yet he explains it made them widely recognized. “I remember our distributors informing us that our records were moving like crazy,” he shares. “It exploded on the subsequent tour, and we were playing just before top acts at the event.”

Indeed, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to overshadow all other accomplishments. Last year, the track featured in a trailer for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” Li says. “Should you just listen to a single track, that's fine – everyone’s got a unique path in music and I’m glad we’ve been part in fans' experiences”.

The Lasting Legacy of a Plastic Guitar

Top-tier marketing, be it for cars, apparel or video games, goes further than selling something – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the co-founders felt that there’s an instinctive human desire to make music, and they wanted to leverage innovation to allow people to do it”.

The majority installments came out in just a five-year period from 2005 to 2010, including spin-offs such as DJ Hero, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals died down, aside from a brief comeback several years later.

Games like Clone Hero and Fortnite Festival have kept the community alive, and there’s set to be something from the founders in development. A new studio has begun work on their first music game. The initial creators are participating in advisory roles. Are gamers prepared to welcome another game following the classic?

“We thought such titles might become similar to sports games where you can releases,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been optimistic. There’s no reason for it to continue with new generations.”

About the author

Matthew Thomas

A seasoned journalist with over a decade of experience in political reporting and media analysis, focusing on transparency and factual storytelling.

Honest Brief

Type to search articles.